This list will be controversial as there are still people who really enjoy The Old Repbulic, but it’s impossible to ignore the facts. The game is bleeding subscribers with not a single increase in player numbers since the initial subscription figures were announced back when most players were still on their free month. As a result, BioWare is already having to consolidate servers, and some features of the game such as a Mac client and an updated space game have gone away in the light of dwindling paying subscribers.
But why did The Old Republic crash and burn so quickly? Here are ten reasons why it may have:
Lack of Content
This was one of the key reasons the game lost players so quickly. BioWare was simply too little and too late with new endgame content. A lot of players didn’t want to hear it, but the reality of MMOs is that most hardcore players will hit the level cap within the first couple weeks of release. Those players will tear through content, and in order to keep them; the developer needs to be quick to feed them. BioWare (possibly due to the voice acting issue) was just too slow with new stuff to do.
Ridiculously Unbalanced PVP
The issue of PVP balance is something that still plagues the game, with certain classes being gods in PVP and that just makes Warzones completely not fun when your class simply cannot compete in any useful way. Despite player complaints, this is something that seems like it’s falling on deaf ears in favor of more fluff things like the Legacy system.
Ridiculously Unfair PVP
Coupled with unbalanced PVP, trying to compete in Warzones before level 50 isn’t really a good idea. Where almost every other themepark MMO features PVP brackets broken up by level range, TOR just tossed everyone 10-49 in the same bracket and just buffed lower level players. Despite the buff, things just didn’t work like they thought and it was still frustrating to go up against players with high level abilities.
It Was WoW With a Star Wars Skin
Despite some cosmetic fluff features, TOR really didn’t do anything that WoW didn’t do, and even failed to match WoW in several areas. If a new MMO doesn’t really do anything different, players will quickly go back to their old game with eight years worth of content waiting for them.
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