Star Wars Battlefront 2, scheduled to launch November 17, is the 2nd installment of the franchise developed by DICE. While the game features a fun gameplay and outstanding graphics of nostalgic memories from the infamous franchise, it has been met by much outrage over the demanding loot crate progression system that requires players to play for hundreds of hours (or dish out hundreds of dollars) before unlocking everything in the game.
In response to the communities’ outrage, a DICE developer posted on Reddit about the companies’ decisions with regards to the progression system:
“The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes. As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay….”
Not happy with this response, the Reddit community responded with over 300k downvotes, a new record by over 10 times as many downvotes.
Alas, the developers gave in and announced Monday that they would reduce the cost to unlock by over 75%. This should reduce the worry of fans that the game has too high of a “Pay to Win” component and will let people start to focus more on the stunning visuals and smooth game play.