Goldeneye 007 (Wii) Review

||

Thirteen years ago, Rare created Goldeneye 007 for the Nintendo 64. Based on the 1995 Pierce Brosnan Bond movie, it became one of the most popular movie-based games ever and introduced a whole generation of console gamers to first person shooters. Now, Eurocom has remade Goldeneye for a new generation on the Wii, and the result is a first person shooter that more than lives up to the legacy created by the original.

The Wii version of Goldeneye 007 is a complete remake with new level designs, changes to the story, and the replacement of Pierce Brosnan with Daniel Craig. That really doesn’t hurt the game in any way, as it’s still an excellent FPS and by far the best on the Wii system. In fact, if you’re trying to decide between Call of Duty: Black Ops on the Wii or Goldeneye; the Bond game is probably the better choice.

You have the choice of playing the game with any controller that you want including the Wii Remote + Nunchuck, Classic Controller, Classic Controller Pro, and even the GameCube controller. The Classic Controller Pro is the best choice of the bunch, however the Wii Remote does give the option of leaning by tilting the Nunchuck, so if you’re one of those CoD players who love their lean; that’s the one you may want to use.

In updating the game for 2010, Eurocom has basically took Goldeneye and turned it into a Bond-skinned Call of Duty game; much like Quantum of Solace. An example is the snap-aim assist from Call of Duty, which is included here. This works by quickly tapping the iron sights button which will snap your targeting to the nearest target. It’s very handy in quickly taking out enemies, and you don’t need to worry about it in multiplayer as its disabled there.

As with the original Goldeneye, the multiplayer is the real attraction here. And again, it’s the best part of the game and is only hurt by Nintendo’s backwards stance on online gaming. You have all of the options and game modes you’d expect and most of the famous modifiers from the original carry over (such as paintball), and you can still play via four-player split-screen if you don’t want to go online. They even included a Call of Duty-style experience system for unlocks.

But when you do go online you encounter the only glaring problems with the remake. Thanks to Nintendo not understanding online gaming at all, the online mode is seriously hurt. While you can join up in a random game mode with any players, if you want to actually go into a game lobby for custom game setups; you can only do it with people who you’ve exchanged friend codes with. On top of that, the game doesn’t support any kind of voice chat; despite there being a couple ways to do that on the Wii.

But most importantly with the multiplayer is the rampant cheating and hacking. As Nintendo obviously doesn’t care about the integrity of their online gaming and seems to just allow it as an afterthought bullet point on a press release, the Nintendo WiFi Connection doesn’t have any of the anti-cheat methods you’d find on Xbox Live, The PlayStation Network, or the PC with Valve’s VAC or Punkbuster. The result is a multiplayer mode that is pretty broken where you’ll encounter invincible opponents and worse.

This is due to the large amount of people who modify their console to play pirated Wii games, and in the process are able to use hacks that Nintendo can’t detect while online and can’t really shut down without a firmware update that the pirates naturally won’t install. Unfortunately this is a problem with all Wii games, and sadly it’s the only major drawback to Goldeneye. But when the multiplayer mode is such a big part of the game, it really hurts it overall.

But despite the problems with the online mode, you still have one of the best multiplayer experiences on the Wii as you have the split-screen option. With that combined with the Call of Duty-style gameplay; Goldeneye 007 should be a must for your Wii library.

Final Score: 4 1/2 out of 5.

FURIOUSFANBOYS Writer
FURIOUSFANBOYS Writer