2013’s Tomb Raider reboot was easily one of the best games released that year. Originally released on the PS3, Xbox 360, and PC the game has since been remastered on the current-gen consoles. The reinvention of Lara in an origin setting breathed new life into the Tomb Raider series, and I’ve played through the game on more than one platform.
When Microsoft announced a deal with Crystal Dynamics to make Rise of the Tomb Raider an Xbox One exclusive, it immediately seemed to change the internet’s perspective on the game. Suddenly people became even more critical of it than they previously were, almost as if people were looking for any reason to attack the sequel to one of the best games of the last few years.
Back during the Xbox One and PS4 launch the two systems were embroiled in a “Resolution-gate” controversy where many games that ran at 1080p on the PS4 would run at 720p or 900p on the Xbox One. While things have improved since launch, and both systems have their share of full HD 1080p games, it is still more common to see a game running at 900p on Microsoft’s console.
With that in mind one outlet this week ran a technical analysis of the Rise of the Tomb Raider demo and came away claiming that the game was running at 900p. This was picked up by forums and news aggregator sites, and it began to spread pretty quickly even though there wasn’t any real confirmation yet on the game’s resolution.
Crystal Dymanics Game Director Brian Horton took to Twitter to squash the 900p Rise of the Tomb Raider rumor before it picks up even more speed, confirming that the game is running at 1080p on the Xbox One.
If you missed it at E3, you can see the amazing gameplay demo of Rise of the Tomb Raider here: